Files
botw/src/Game/Actor/Action/actionSiteBossSwordCreateIronPile.cpp
T
Léo Lam f4cd38c43b Actor: move all AI code under Game/Actor
Link order shows one sorted actor tree, not a separate AI project: the
Action/AI/Query folders and per-feature folders (Camera, Player, Horse,
...) come out of the same archive rounds as the actor classes.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
2026-09-14 00:02:22 +02:00

50 lines
1.8 KiB
C++

#include "Game/Actor/Action/actionSiteBossSwordCreateIronPile.h"
namespace uking::action {
SiteBossSwordCreateIronPile::SiteBossSwordCreateIronPile(const InitArg& arg)
: ksys::act::ai::Action(arg) {}
SiteBossSwordCreateIronPile::~SiteBossSwordCreateIronPile() = default;
bool SiteBossSwordCreateIronPile::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void SiteBossSwordCreateIronPile::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void SiteBossSwordCreateIronPile::leave_() {
ksys::act::ai::Action::leave_();
}
void SiteBossSwordCreateIronPile::loadParams_() {
getStaticParam(&mCreateNum_s, "CreateNum");
getStaticParam(&mAttackPower_s, "AttackPower");
getStaticParam(&mAtMinDamage_s, "AtMinDamage");
getStaticParam(&mAttackPowerForPlayer_s, "AttackPowerForPlayer");
getStaticParam(&mAddAttackPower_s, "AddAttackPower");
getStaticParam(&mAppearPosDist_s, "AppearPosDist");
getStaticParam(&mAppearPosHeight_s, "AppearPosHeight");
getStaticParam(&mCreateWaitTime_s, "CreateWaitTime");
getStaticParam(&mIgnitionInterval_s, "IgnitionInterval");
getStaticParam(&mPileScale_s, "PileScale");
getStaticParam(&mNotCreateRange_s, "NotCreateRange");
getStaticParam(&mIsRotate_s, "IsRotate");
getStaticParam(&mIsGuard_s, "IsGuard");
getStaticParam(&mIsChasePlayer_s, "IsChasePlayer");
getStaticParam(&mIsRemainBoss_s, "IsRemainBoss");
getStaticParam(&mWaitAS_s, "WaitAS");
getStaticParam(&mCreatePileAS_s, "CreatePileAS");
getStaticParam(&mThunderActorName_s, "ThunderActorName");
getStaticParam(&mNotCreatePosBase_s, "NotCreatePosBase");
getDynamicParam(&mTargetPos_d, "TargetPos");
}
void SiteBossSwordCreateIronPile::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action