mirror of
https://github.com/zeldaret/botw
synced 2026-10-14 23:18:00 -04:00
f4cd38c43b
Link order shows one sorted actor tree, not a separate AI project: the Action/AI/Query folders and per-feature folders (Camera, Player, Horse, ...) come out of the same archive rounds as the actor classes. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
31 lines
677 B
C++
31 lines
677 B
C++
#include "Game/Actor/Action/actionSpinFlyAttack.h"
|
|
|
|
namespace uking::action {
|
|
|
|
SpinFlyAttack::SpinFlyAttack(const InitArg& arg) : LinearFlyAttack(arg) {}
|
|
|
|
SpinFlyAttack::~SpinFlyAttack() = default;
|
|
|
|
bool SpinFlyAttack::init_(sead::Heap* heap) {
|
|
return LinearFlyAttack::init_(heap);
|
|
}
|
|
|
|
void SpinFlyAttack::enter_(ksys::act::ai::InlineParamPack* params) {
|
|
LinearFlyAttack::enter_(params);
|
|
}
|
|
|
|
void SpinFlyAttack::leave_() {
|
|
LinearFlyAttack::leave_();
|
|
}
|
|
|
|
void SpinFlyAttack::loadParams_() {
|
|
LinearFlyAttack::loadParams_();
|
|
getStaticParam(&mRotSpeed_s, "RotSpeed");
|
|
}
|
|
|
|
void SpinFlyAttack::calc_() {
|
|
LinearFlyAttack::calc_();
|
|
}
|
|
|
|
} // namespace uking::action
|