mirror of
https://github.com/zeldaret/botw
synced 2026-10-14 23:18:00 -04:00
f4cd38c43b
Link order shows one sorted actor tree, not a separate AI project: the Action/AI/Query folders and per-feature folders (Camera, Player, Horse, ...) come out of the same archive rounds as the actor classes. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
29 lines
676 B
C++
29 lines
676 B
C++
#include "Game/Actor/Action/actionTimeredNeckSpin.h"
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namespace uking::action {
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TimeredNeckSpin::TimeredNeckSpin(const InitArg& arg) : NeckSpin(arg) {}
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TimeredNeckSpin::~TimeredNeckSpin() = default;
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void TimeredNeckSpin::enter_(ksys::act::ai::InlineParamPack* params) {
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NeckSpin::enter_(params);
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}
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void TimeredNeckSpin::leave_() {
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NeckSpin::leave_();
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}
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void TimeredNeckSpin::loadParams_() {
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NeckSpin::loadParams_();
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getStaticParam(&mTime_s, "Time");
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getStaticParam(&mSpinSpeedRatio_s, "SpinSpeedRatio");
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getStaticParam(&mInitSpinSpeed_s, "InitSpinSpeed");
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}
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void TimeredNeckSpin::calc_() {
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NeckSpin::calc_();
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}
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} // namespace uking::action
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