Files
botw/src/Game/Actor/Action/actionTimeredNeckSpin.cpp
T
Léo Lam f4cd38c43b Actor: move all AI code under Game/Actor
Link order shows one sorted actor tree, not a separate AI project: the
Action/AI/Query folders and per-feature folders (Camera, Player, Horse,
...) come out of the same archive rounds as the actor classes.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
2026-09-14 00:02:22 +02:00

29 lines
676 B
C++

#include "Game/Actor/Action/actionTimeredNeckSpin.h"
namespace uking::action {
TimeredNeckSpin::TimeredNeckSpin(const InitArg& arg) : NeckSpin(arg) {}
TimeredNeckSpin::~TimeredNeckSpin() = default;
void TimeredNeckSpin::enter_(ksys::act::ai::InlineParamPack* params) {
NeckSpin::enter_(params);
}
void TimeredNeckSpin::leave_() {
NeckSpin::leave_();
}
void TimeredNeckSpin::loadParams_() {
NeckSpin::loadParams_();
getStaticParam(&mTime_s, "Time");
getStaticParam(&mSpinSpeedRatio_s, "SpinSpeedRatio");
getStaticParam(&mInitSpinSpeed_s, "InitSpinSpeed");
}
void TimeredNeckSpin::calc_() {
NeckSpin::calc_();
}
} // namespace uking::action