mirror of
https://github.com/zeldaret/botw
synced 2026-10-15 07:20:36 -04:00
f4cd38c43b
Link order shows one sorted actor tree, not a separate AI project: the Action/AI/Query folders and per-feature folders (Camera, Player, Horse, ...) come out of the same archive rounds as the actor classes. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
19 lines
521 B
C++
19 lines
521 B
C++
#include "Game/Actor/Action/actionWarpToScheduleAnchor.h"
|
|
|
|
namespace uking::action {
|
|
|
|
WarpToScheduleAnchor::WarpToScheduleAnchor(const InitArg& arg) : ksys::act::ai::Action(arg) {}
|
|
|
|
WarpToScheduleAnchor::~WarpToScheduleAnchor() = default;
|
|
|
|
bool WarpToScheduleAnchor::init_(sead::Heap* heap) {
|
|
return ksys::act::ai::Action::init_(heap);
|
|
}
|
|
|
|
void WarpToScheduleAnchor::loadParams_() {
|
|
getDynamicParam(&mAnchorName_d, "AnchorName");
|
|
getDynamicParam(&mUniqueName_d, "UniqueName");
|
|
}
|
|
|
|
} // namespace uking::action
|