Files
botw/src/Game/Actor/Action/actionWindControlLength.cpp
T
Léo Lam f4cd38c43b Actor: move all AI code under Game/Actor
Link order shows one sorted actor tree, not a separate AI project: the
Action/AI/Query folders and per-feature folders (Camera, Player, Horse,
...) come out of the same archive rounds as the actor classes.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
2026-09-14 00:02:22 +02:00

31 lines
698 B
C++

#include "Game/Actor/Action/actionWindControlLength.h"
namespace uking::action {
WindControlLength::WindControlLength(const InitArg& arg) : WindControl(arg) {}
WindControlLength::~WindControlLength() = default;
bool WindControlLength::init_(sead::Heap* heap) {
return WindControl::init_(heap);
}
void WindControlLength::enter_(ksys::act::ai::InlineParamPack* params) {
WindControl::enter_(params);
}
void WindControlLength::leave_() {
WindControl::leave_();
}
void WindControlLength::loadParams_() {
WindControl::loadParams_();
getMapUnitParam(&mWindLength_m, "WindLength");
}
void WindControlLength::calc_() {
WindControl::calc_();
}
} // namespace uking::action