Files
botw/src/Game/Actor/Action/actionWindmill_WingWithAutoAnime.cpp
T
Léo Lam f4cd38c43b Actor: move all AI code under Game/Actor
Link order shows one sorted actor tree, not a separate AI project: the
Action/AI/Query folders and per-feature folders (Camera, Player, Horse,
...) come out of the same archive rounds as the actor classes.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
2026-09-14 00:02:22 +02:00

30 lines
749 B
C++

#include "Game/Actor/Action/actionWindmill_WingWithAutoAnime.h"
namespace uking::action {
Windmill_WingWithAutoAnime::Windmill_WingWithAutoAnime(const InitArg& arg) : Windmill_Wing(arg) {}
Windmill_WingWithAutoAnime::~Windmill_WingWithAutoAnime() = default;
bool Windmill_WingWithAutoAnime::init_(sead::Heap* heap) {
return Windmill_Wing::init_(heap);
}
void Windmill_WingWithAutoAnime::enter_(ksys::act::ai::InlineParamPack* params) {
Windmill_Wing::enter_(params);
}
void Windmill_WingWithAutoAnime::leave_() {
Windmill_Wing::leave_();
}
void Windmill_WingWithAutoAnime::loadParams_() {
Windmill_Wing::loadParams_();
}
void Windmill_WingWithAutoAnime::calc_() {
Windmill_Wing::calc_();
}
} // namespace uking::action