Files
botw/src/Game/AI/Action/actionActionWithPosAngReduce.h
T

27 lines
652 B
C++

#pragma once
#include "Game/AI/Action/actionActionEx.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class ActionWithPosAngReduce : public ActionEx {
SEAD_RTTI_OVERRIDE(ActionWithPosAngReduce, ActionEx)
public:
explicit ActionWithPosAngReduce(const InitArg& arg);
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x20
const float* mPosReduceRatio_s{};
// static_param at offset 0x28
const float* mAngReduceRatio_s{};
};
} // namespace uking::action