Files
botw/src/Game/AI/Action/actionAnmDrivenSpeedBackWalk.cpp
T
2020-12-28 01:26:51 +01:00

35 lines
991 B
C++

#include "Game/AI/Action/actionAnmDrivenSpeedBackWalk.h"
namespace uking::action {
AnmDrivenSpeedBackWalk::AnmDrivenSpeedBackWalk(const InitArg& arg) : ksys::act::ai::Action(arg) {}
AnmDrivenSpeedBackWalk::~AnmDrivenSpeedBackWalk() = default;
bool AnmDrivenSpeedBackWalk::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void AnmDrivenSpeedBackWalk::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void AnmDrivenSpeedBackWalk::leave_() {
ksys::act::ai::Action::leave_();
}
void AnmDrivenSpeedBackWalk::loadParams_() {
getStaticParam(&mTime_s, "Time");
getStaticParam(&mWeaponIdx_s, "WeaponIdx");
getStaticParam(&mRotSpd_s, "RotSpd");
getStaticParam(&mRotAddRatio_s, "RotAddRatio");
getStaticParam(&mFinishDist_s, "FinishDist");
getDynamicParam(&mTargetPos_d, "TargetPos");
}
void AnmDrivenSpeedBackWalk::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action