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https://github.com/zeldaret/botw
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30 lines
771 B
C++
30 lines
771 B
C++
#include "Game/AI/Action/actionArrowSkyShootMove.h"
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namespace uking::action {
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ArrowSkyShootMove::ArrowSkyShootMove(const InitArg& arg) : ArrowShootMove(arg) {}
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ArrowSkyShootMove::~ArrowSkyShootMove() = default;
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void ArrowSkyShootMove::enter_(ksys::act::ai::InlineParamPack* params) {
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ArrowShootMove::enter_(params);
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}
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void ArrowSkyShootMove::leave_() {
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ArrowShootMove::leave_();
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}
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void ArrowSkyShootMove::loadParams_() {
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ArrowShootMove::loadParams_();
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getStaticParam(&mInterval_s, "Interval");
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getStaticParam(&mSkyShootDist_s, "SkyShootDist");
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getDynamicParam(&mTargetActor_d, "TargetActor");
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getDynamicParam(&mPosOffset_d, "PosOffset");
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}
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void ArrowSkyShootMove::calc_() {
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ArrowShootMove::calc_();
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}
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} // namespace uking::action
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