Files
botw/src/Game/AI/Action/actionArrowSkyShootMove.cpp
T

30 lines
771 B
C++

#include "Game/AI/Action/actionArrowSkyShootMove.h"
namespace uking::action {
ArrowSkyShootMove::ArrowSkyShootMove(const InitArg& arg) : ArrowShootMove(arg) {}
ArrowSkyShootMove::~ArrowSkyShootMove() = default;
void ArrowSkyShootMove::enter_(ksys::act::ai::InlineParamPack* params) {
ArrowShootMove::enter_(params);
}
void ArrowSkyShootMove::leave_() {
ArrowShootMove::leave_();
}
void ArrowSkyShootMove::loadParams_() {
ArrowShootMove::loadParams_();
getStaticParam(&mInterval_s, "Interval");
getStaticParam(&mSkyShootDist_s, "SkyShootDist");
getDynamicParam(&mTargetActor_d, "TargetActor");
getDynamicParam(&mPosOffset_d, "PosOffset");
}
void ArrowSkyShootMove::calc_() {
ArrowShootMove::calc_();
}
} // namespace uking::action