Files
botw/src/Game/AI/Action/actionAtAndBodyOnWait.cpp
T
2020-12-28 01:26:51 +01:00

31 lines
652 B
C++

#include "Game/AI/Action/actionAtAndBodyOnWait.h"
namespace uking::action {
AtAndBodyOnWait::AtAndBodyOnWait(const InitArg& arg) : AtOnWait(arg) {}
AtAndBodyOnWait::~AtAndBodyOnWait() = default;
bool AtAndBodyOnWait::init_(sead::Heap* heap) {
return AtOnWait::init_(heap);
}
void AtAndBodyOnWait::enter_(ksys::act::ai::InlineParamPack* params) {
AtOnWait::enter_(params);
}
void AtAndBodyOnWait::leave_() {
AtOnWait::leave_();
}
void AtAndBodyOnWait::loadParams_() {
AtOnWait::loadParams_();
getStaticParam(&mBodyName_s, "BodyName");
}
void AtAndBodyOnWait::calc_() {
AtOnWait::calc_();
}
} // namespace uking::action