Files
botw/src/Game/AI/Action/actionBattleCloseDangerAvoidRun.h
T

22 lines
571 B
C++

#pragma once
#include "Game/AI/Action/actionBattleCloseExplosivesAvoidRun.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class BattleCloseDangerAvoidRun : public BattleCloseExplosivesAvoidRun {
SEAD_RTTI_OVERRIDE(BattleCloseDangerAvoidRun, BattleCloseExplosivesAvoidRun)
public:
explicit BattleCloseDangerAvoidRun(const InitArg& arg);
~BattleCloseDangerAvoidRun() override;
void loadParams_() override;
protected:
// static_param at offset 0xe0
const float* mAvoidSubAngle_s{};
};
} // namespace uking::action