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https://github.com/zeldaret/botw
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22 lines
571 B
C++
22 lines
571 B
C++
#pragma once
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#include "Game/AI/Action/actionBattleCloseExplosivesAvoidRun.h"
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#include "KingSystem/ActorSystem/actAiAction.h"
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namespace uking::action {
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class BattleCloseDangerAvoidRun : public BattleCloseExplosivesAvoidRun {
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SEAD_RTTI_OVERRIDE(BattleCloseDangerAvoidRun, BattleCloseExplosivesAvoidRun)
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public:
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explicit BattleCloseDangerAvoidRun(const InitArg& arg);
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~BattleCloseDangerAvoidRun() override;
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void loadParams_() override;
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protected:
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// static_param at offset 0xe0
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const float* mAvoidSubAngle_s{};
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};
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} // namespace uking::action
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