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30 lines
586 B
C++
30 lines
586 B
C++
#include "Game/AI/Action/actionBurnDamage.h"
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namespace uking::action {
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BurnDamage::BurnDamage(const InitArg& arg) : TimeredASPlay(arg) {}
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BurnDamage::~BurnDamage() = default;
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bool BurnDamage::init_(sead::Heap* heap) {
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return TimeredASPlay::init_(heap);
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}
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void BurnDamage::enter_(ksys::act::ai::InlineParamPack* params) {
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TimeredASPlay::enter_(params);
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}
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void BurnDamage::leave_() {
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TimeredASPlay::leave_();
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}
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void BurnDamage::loadParams_() {
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TimeredASPlay::loadParams_();
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}
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void BurnDamage::calc_() {
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TimeredASPlay::calc_();
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}
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} // namespace uking::action
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