Files
botw/src/Game/AI/Action/actionBurnDamage.cpp
T
2020-12-28 01:26:51 +01:00

30 lines
586 B
C++

#include "Game/AI/Action/actionBurnDamage.h"
namespace uking::action {
BurnDamage::BurnDamage(const InitArg& arg) : TimeredASPlay(arg) {}
BurnDamage::~BurnDamage() = default;
bool BurnDamage::init_(sead::Heap* heap) {
return TimeredASPlay::init_(heap);
}
void BurnDamage::enter_(ksys::act::ai::InlineParamPack* params) {
TimeredASPlay::enter_(params);
}
void BurnDamage::leave_() {
TimeredASPlay::leave_();
}
void BurnDamage::loadParams_() {
TimeredASPlay::loadParams_();
}
void BurnDamage::calc_() {
TimeredASPlay::calc_();
}
} // namespace uking::action