Files
botw/src/Game/AI/Action/actionCapturedActKnockBack.cpp
T
2020-12-28 01:26:51 +01:00

30 lines
701 B
C++

#include "Game/AI/Action/actionCapturedActKnockBack.h"
namespace uking::action {
CapturedActKnockBack::CapturedActKnockBack(const InitArg& arg) : SmallDamageBase(arg) {}
CapturedActKnockBack::~CapturedActKnockBack() = default;
bool CapturedActKnockBack::init_(sead::Heap* heap) {
return SmallDamageBase::init_(heap);
}
void CapturedActKnockBack::enter_(ksys::act::ai::InlineParamPack* params) {
SmallDamageBase::enter_(params);
}
void CapturedActKnockBack::leave_() {
SmallDamageBase::leave_();
}
void CapturedActKnockBack::loadParams_() {
TakeHitImpactForce::loadParams_();
}
void CapturedActKnockBack::calc_() {
SmallDamageBase::calc_();
}
} // namespace uking::action