Files
botw/src/Game/AI/Action/actionCreateObjectsOfOwnedHorse.h
T
2021-01-01 18:08:26 +01:00

30 lines
833 B
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class CreateObjectsOfOwnedHorse : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(CreateObjectsOfOwnedHorse, ksys::act::ai::Action)
public:
explicit CreateObjectsOfOwnedHorse(const InitArg& arg);
~CreateObjectsOfOwnedHorse() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// dynamic_param at offset 0x20
sead::SafeString mHorseReinsActorName_d{};
// dynamic_param at offset 0x30
sead::SafeString mHorseSaddleActorName_d{};
// dynamic_param at offset 0x40
sead::SafeString mHorseManeActorName_d{};
};
} // namespace uking::action