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https://github.com/zeldaret/botw
synced 2026-07-11 22:40:14 -04:00
35 lines
886 B
C++
35 lines
886 B
C++
#include "Game/AI/Action/actionElectricBlownOff.h"
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namespace uking::action {
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ElectricBlownOff::ElectricBlownOff(const InitArg& arg) : BlownOff(arg) {}
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ElectricBlownOff::~ElectricBlownOff() = default;
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bool ElectricBlownOff::init_(sead::Heap* heap) {
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return BlownOff::init_(heap);
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}
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void ElectricBlownOff::enter_(ksys::act::ai::InlineParamPack* params) {
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BlownOff::enter_(params);
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}
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void ElectricBlownOff::leave_() {
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BlownOff::leave_();
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}
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void ElectricBlownOff::loadParams_() {
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BlownOff::loadParams_();
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getStaticParam(&mVoltage_s, "Voltage");
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getStaticParam(&mMaxTimer_s, "MaxTimer");
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getStaticParam(&mMaxKeepTimer_s, "MaxKeepTimer");
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getStaticParam(&mElectricActorName_s, "ElectricActorName");
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getStaticParam(&mElectricActorKey_s, "ElectricActorKey");
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}
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void ElectricBlownOff::calc_() {
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BlownOff::calc_();
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}
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} // namespace uking::action
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