Files
botw/src/Game/AI/Action/actionEventBind.h
T
2021-01-01 18:08:26 +01:00

46 lines
1.2 KiB
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class EventBind : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(EventBind, ksys::act::ai::Action)
public:
explicit EventBind(const InitArg& arg);
~EventBind() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// aitree_variable at offset 0x20
void* mEventBindUnit_a{};
// dynamic_param at offset 0x28
float* mRotOffsetX_d{};
// dynamic_param at offset 0x30
float* mRotOffsetY_d{};
// dynamic_param at offset 0x38
float* mRotOffsetZ_d{};
// dynamic_param at offset 0x40
float* mTransOffsetX_d{};
// dynamic_param at offset 0x48
float* mTransOffsetY_d{};
// dynamic_param at offset 0x50
float* mTransOffsetZ_d{};
// dynamic_param at offset 0x58
bool* mIsContinueBind_d{};
// dynamic_param at offset 0x60
sead::SafeString mActorName_d{};
// dynamic_param at offset 0x70
sead::SafeString mUniqueName_d{};
// dynamic_param at offset 0x80
sead::SafeString mNodeName_d{};
};
} // namespace uking::action