mirror of
https://github.com/zeldaret/botw
synced 2026-07-11 22:40:14 -04:00
46 lines
1.2 KiB
C++
46 lines
1.2 KiB
C++
#pragma once
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#include "KingSystem/ActorSystem/actAiAction.h"
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namespace uking::action {
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class EventBind : public ksys::act::ai::Action {
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SEAD_RTTI_OVERRIDE(EventBind, ksys::act::ai::Action)
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public:
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explicit EventBind(const InitArg& arg);
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~EventBind() override;
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bool init_(sead::Heap* heap) override;
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void enter_(ksys::act::ai::InlineParamPack* params) override;
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void leave_() override;
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void loadParams_() override;
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protected:
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void calc_() override;
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// aitree_variable at offset 0x20
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void* mEventBindUnit_a{};
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// dynamic_param at offset 0x28
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float* mRotOffsetX_d{};
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// dynamic_param at offset 0x30
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float* mRotOffsetY_d{};
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// dynamic_param at offset 0x38
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float* mRotOffsetZ_d{};
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// dynamic_param at offset 0x40
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float* mTransOffsetX_d{};
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// dynamic_param at offset 0x48
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float* mTransOffsetY_d{};
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// dynamic_param at offset 0x50
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float* mTransOffsetZ_d{};
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// dynamic_param at offset 0x58
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bool* mIsContinueBind_d{};
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// dynamic_param at offset 0x60
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sead::SafeString mActorName_d{};
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// dynamic_param at offset 0x70
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sead::SafeString mUniqueName_d{};
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// dynamic_param at offset 0x80
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sead::SafeString mNodeName_d{};
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};
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} // namespace uking::action
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