Files
botw/src/Game/AI/Action/actionEventPlayUiOneTimeAnimAction.cpp
T
2020-12-28 01:26:51 +01:00

33 lines
923 B
C++

#include "Game/AI/Action/actionEventPlayUiOneTimeAnimAction.h"
namespace uking::action {
EventPlayUiOneTimeAnimAction::EventPlayUiOneTimeAnimAction(const InitArg& arg)
: ksys::act::ai::Action(arg) {}
EventPlayUiOneTimeAnimAction::~EventPlayUiOneTimeAnimAction() = default;
bool EventPlayUiOneTimeAnimAction::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void EventPlayUiOneTimeAnimAction::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void EventPlayUiOneTimeAnimAction::leave_() {
ksys::act::ai::Action::leave_();
}
void EventPlayUiOneTimeAnimAction::loadParams_() {
getDynamicParam(&mClipIndex_d, "ClipIndex");
getDynamicParam(&mScreenName_d, "ScreenName");
getDynamicParam(&mAnimName_d, "AnimName");
}
void EventPlayUiOneTimeAnimAction::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action