Files
botw/src/Game/AI/Action/actionEventPrizeSuccess.h
T

21 lines
450 B
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class EventPrizeSuccess : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(EventPrizeSuccess, ksys::act::ai::Action)
public:
explicit EventPrizeSuccess(const InitArg& arg);
~EventPrizeSuccess() override;
void loadParams_() override;
protected:
// dynamic_param at offset 0x20
int* mPrizeNumber_d{};
};
} // namespace uking::action