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https://github.com/zeldaret/botw
synced 2026-07-11 22:40:14 -04:00
32 lines
796 B
C++
32 lines
796 B
C++
#include "Game/AI/Action/actionForkAlwaysRotate.h"
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namespace uking::action {
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ForkAlwaysRotate::ForkAlwaysRotate(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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ForkAlwaysRotate::~ForkAlwaysRotate() = default;
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bool ForkAlwaysRotate::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void ForkAlwaysRotate::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void ForkAlwaysRotate::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void ForkAlwaysRotate::loadParams_() {
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getStaticParam(&mRotSpd_s, "RotSpd");
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getStaticParam(&mOnEndForceStop_s, "OnEndForceStop");
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getStaticParam(&mRotAxis_s, "RotAxis");
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}
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void ForkAlwaysRotate::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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