Files
botw/src/Game/AI/Action/actionForkAlwaysRotate.cpp
T
2020-12-28 01:26:51 +01:00

32 lines
796 B
C++

#include "Game/AI/Action/actionForkAlwaysRotate.h"
namespace uking::action {
ForkAlwaysRotate::ForkAlwaysRotate(const InitArg& arg) : ksys::act::ai::Action(arg) {}
ForkAlwaysRotate::~ForkAlwaysRotate() = default;
bool ForkAlwaysRotate::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void ForkAlwaysRotate::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void ForkAlwaysRotate::leave_() {
ksys::act::ai::Action::leave_();
}
void ForkAlwaysRotate::loadParams_() {
getStaticParam(&mRotSpd_s, "RotSpd");
getStaticParam(&mOnEndForceStop_s, "OnEndForceStop");
getStaticParam(&mRotAxis_s, "RotAxis");
}
void ForkAlwaysRotate::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action