Files
botw/src/Game/AI/Action/actionForkAlwaysTurnUDLimit.cpp
T
2020-12-28 01:26:51 +01:00

31 lines
746 B
C++

#include "Game/AI/Action/actionForkAlwaysTurnUDLimit.h"
namespace uking::action {
ForkAlwaysTurnUDLimit::ForkAlwaysTurnUDLimit(const InitArg& arg) : ForkAlwaysTurn(arg) {}
ForkAlwaysTurnUDLimit::~ForkAlwaysTurnUDLimit() = default;
bool ForkAlwaysTurnUDLimit::init_(sead::Heap* heap) {
return ForkAlwaysTurn::init_(heap);
}
void ForkAlwaysTurnUDLimit::enter_(ksys::act::ai::InlineParamPack* params) {
ForkAlwaysTurn::enter_(params);
}
void ForkAlwaysTurnUDLimit::leave_() {
ForkAlwaysTurn::leave_();
}
void ForkAlwaysTurnUDLimit::loadParams_() {
ForkAlwaysTurn::loadParams_();
getStaticParam(&mLimitUD_s, "LimitUD");
}
void ForkAlwaysTurnUDLimit::calc_() {
ForkAlwaysTurn::calc_();
}
} // namespace uking::action