Files
botw/src/Game/AI/Action/actionForkEndByPartsActorEnd.cpp
T
2020-12-28 01:26:51 +01:00

31 lines
698 B
C++

#include "Game/AI/Action/actionForkEndByPartsActorEnd.h"
namespace uking::action {
ForkEndByPartsActorEnd::ForkEndByPartsActorEnd(const InitArg& arg) : Fork(arg) {}
ForkEndByPartsActorEnd::~ForkEndByPartsActorEnd() = default;
bool ForkEndByPartsActorEnd::init_(sead::Heap* heap) {
return Fork::init_(heap);
}
void ForkEndByPartsActorEnd::enter_(ksys::act::ai::InlineParamPack* params) {
Fork::enter_(params);
}
void ForkEndByPartsActorEnd::leave_() {
Fork::leave_();
}
void ForkEndByPartsActorEnd::loadParams_() {
Fork::loadParams_();
getStaticParam(&mPartsKey_s, "PartsKey");
}
void ForkEndByPartsActorEnd::calc_() {
Fork::calc_();
}
} // namespace uking::action