Files
botw/src/Game/AI/Action/actionForkNoHitGroundCrawl.cpp
T
2020-12-28 01:26:51 +01:00

32 lines
835 B
C++

#include "Game/AI/Action/actionForkNoHitGroundCrawl.h"
namespace uking::action {
ForkNoHitGroundCrawl::ForkNoHitGroundCrawl(const InitArg& arg) : ksys::act::ai::Action(arg) {}
ForkNoHitGroundCrawl::~ForkNoHitGroundCrawl() = default;
bool ForkNoHitGroundCrawl::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void ForkNoHitGroundCrawl::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void ForkNoHitGroundCrawl::leave_() {
ksys::act::ai::Action::leave_();
}
void ForkNoHitGroundCrawl::loadParams_() {
getStaticParam(&mMaxSpeed_s, "MaxSpeed");
getDynamicParam(&mTargetPos_d, "TargetPos");
getStaticParam(&mEndRadius_s, "EndRadius");
}
void ForkNoHitGroundCrawl::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action