Files
botw/src/Game/AI/Action/actionFreeMove.cpp
T
2020-12-28 01:26:51 +01:00

36 lines
942 B
C++

#include "Game/AI/Action/actionFreeMove.h"
namespace uking::action {
FreeMove::FreeMove(const InitArg& arg) : ksys::act::ai::Action(arg) {}
FreeMove::~FreeMove() = default;
bool FreeMove::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void FreeMove::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void FreeMove::leave_() {
ksys::act::ai::Action::leave_();
}
void FreeMove::loadParams_() {
getStaticParam(&mSpeed_s, "Speed");
getStaticParam(&mSpeedAddRate_s, "SpeedAddRate");
getStaticParam(&mAngleSpeed_s, "AngleSpeed");
getStaticParam(&mIsChangeable_s, "IsChangeable");
getStaticParam(&mIsIgnoreSameAS_s, "IsIgnoreSameAS");
getStaticParam(&mAllowPitchRotation_s, "AllowPitchRotation");
getStaticParam(&mASKeyName_s, "ASKeyName");
}
void FreeMove::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action