Files
botw/src/Game/AI/Action/actionGetItem.h
T

22 lines
486 B
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class GetItem : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(GetItem, ksys::act::ai::Action)
public:
explicit GetItem(const InitArg& arg);
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
};
} // namespace uking::action