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https://github.com/zeldaret/botw
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22 lines
839 B
C++
22 lines
839 B
C++
#include "Game/AI/Action/actionHorseRandomMoveAction.h"
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namespace uking::action {
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HorseRandomMoveAction::HorseRandomMoveAction(const InitArg& arg) : AnimalMoveGuidedBase(arg) {}
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void HorseRandomMoveAction::enter_(ksys::act::ai::InlineParamPack* params) {
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AnimalMoveGuidedBase::enter_(params);
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}
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void HorseRandomMoveAction::loadParams_() {
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AnimalMoveGuidedBase::loadParams_();
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getStaticParam(&mRadiusLimit_s, "RadiusLimit");
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getStaticParam(&mForwardDirDistCoefficient_s, "ForwardDirDistCoefficient");
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getStaticParam(&mDirRandomValue_s, "DirRandomValue");
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getStaticParam(&mDirRangeDegree_s, "DirRangeDegree");
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getStaticParam(&mRejectDistRatioByNavMeshQuery_s, "RejectDistRatioByNavMeshQuery");
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getStaticParam(&mIsCancelRequestedPathFirst_s, "IsCancelRequestedPathFirst");
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}
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} // namespace uking::action
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