Files
botw/src/Game/AI/Action/actionHorseRandomMoveAction.h
T

32 lines
955 B
C++

#pragma once
#include "Game/AI/Action/actionAnimalMoveGuidedBase.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class HorseRandomMoveAction : public AnimalMoveGuidedBase {
SEAD_RTTI_OVERRIDE(HorseRandomMoveAction, AnimalMoveGuidedBase)
public:
explicit HorseRandomMoveAction(const InitArg& arg);
void enter_(ksys::act::ai::InlineParamPack* params) override;
void loadParams_() override;
protected:
// static_param at offset 0x78
const float* mRadiusLimit_s{};
// static_param at offset 0x80
const float* mForwardDirDistCoefficient_s{};
// static_param at offset 0x88
const float* mDirRandomValue_s{};
// static_param at offset 0x90
const float* mDirRangeDegree_s{};
// static_param at offset 0x98
const float* mRejectDistRatioByNavMeshQuery_s{};
// static_param at offset 0xa0
const bool* mIsCancelRequestedPathFirst_s{};
};
} // namespace uking::action