mirror of
https://github.com/zeldaret/botw
synced 2026-07-11 22:40:14 -04:00
32 lines
955 B
C++
32 lines
955 B
C++
#pragma once
|
|
|
|
#include "Game/AI/Action/actionAnimalMoveGuidedBase.h"
|
|
#include "KingSystem/ActorSystem/actAiAction.h"
|
|
|
|
namespace uking::action {
|
|
|
|
class HorseRandomMoveAction : public AnimalMoveGuidedBase {
|
|
SEAD_RTTI_OVERRIDE(HorseRandomMoveAction, AnimalMoveGuidedBase)
|
|
public:
|
|
explicit HorseRandomMoveAction(const InitArg& arg);
|
|
|
|
void enter_(ksys::act::ai::InlineParamPack* params) override;
|
|
void loadParams_() override;
|
|
|
|
protected:
|
|
// static_param at offset 0x78
|
|
const float* mRadiusLimit_s{};
|
|
// static_param at offset 0x80
|
|
const float* mForwardDirDistCoefficient_s{};
|
|
// static_param at offset 0x88
|
|
const float* mDirRandomValue_s{};
|
|
// static_param at offset 0x90
|
|
const float* mDirRangeDegree_s{};
|
|
// static_param at offset 0x98
|
|
const float* mRejectDistRatioByNavMeshQuery_s{};
|
|
// static_param at offset 0xa0
|
|
const bool* mIsCancelRequestedPathFirst_s{};
|
|
};
|
|
|
|
} // namespace uking::action
|