Files
botw/src/Game/AI/Action/actionMarkPosition.h
T

26 lines
599 B
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class MarkPosition : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(MarkPosition, ksys::act::ai::Action)
public:
explicit MarkPosition(const InitArg& arg);
~MarkPosition() override;
bool init_(sead::Heap* heap) override;
void loadParams_() override;
protected:
// dynamic_param at offset 0x20
float* mPositionX_d{};
// dynamic_param at offset 0x28
float* mPositionY_d{};
// dynamic_param at offset 0x30
float* mPositionZ_d{};
};
} // namespace uking::action