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https://github.com/zeldaret/botw
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31 lines
681 B
C++
31 lines
681 B
C++
#include "Game/AI/Action/actionMoveToTarget.h"
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namespace uking::action {
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MoveToTarget::MoveToTarget(const InitArg& arg) : MoveToTargetBase(arg) {}
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MoveToTarget::~MoveToTarget() = default;
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bool MoveToTarget::init_(sead::Heap* heap) {
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return MoveToTargetBase::init_(heap);
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}
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void MoveToTarget::enter_(ksys::act::ai::InlineParamPack* params) {
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MoveToTargetBase::enter_(params);
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}
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void MoveToTarget::leave_() {
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MoveToTargetBase::leave_();
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}
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void MoveToTarget::loadParams_() {
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MoveToTargetBase::loadParams_();
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getMapUnitParam(&mRailMoveSpeed_m, "RailMoveSpeed");
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}
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void MoveToTarget::calc_() {
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MoveToTargetBase::calc_();
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}
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} // namespace uking::action
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