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https://github.com/zeldaret/botw
synced 2026-07-11 22:40:14 -04:00
32 lines
777 B
C++
32 lines
777 B
C++
#include "Game/AI/Action/actionNPCAnchorWait.h"
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namespace uking::action {
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NPCAnchorWait::NPCAnchorWait(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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NPCAnchorWait::~NPCAnchorWait() = default;
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bool NPCAnchorWait::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void NPCAnchorWait::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void NPCAnchorWait::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void NPCAnchorWait::loadParams_() {
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getDynamicParam(&mIsRainAnchor_d, "IsRainAnchor");
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getDynamicParam(&mIsStartSameAS_d, "IsStartSameAS");
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getDynamicParam(&mASName_d, "ASName");
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}
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void NPCAnchorWait::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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