Files
botw/src/Game/AI/Action/actionNoCountDead.cpp
T
2020-12-28 01:26:51 +01:00

30 lines
650 B
C++

#include "Game/AI/Action/actionNoCountDead.h"
namespace uking::action {
NoCountDead::NoCountDead(const InitArg& arg) : ksys::act::ai::Action(arg) {}
NoCountDead::~NoCountDead() = default;
bool NoCountDead::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void NoCountDead::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void NoCountDead::leave_() {
ksys::act::ai::Action::leave_();
}
void NoCountDead::loadParams_() {
getStaticParam(&mIsFadeout_s, "IsFadeout");
}
void NoCountDead::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action