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30 lines
694 B
C++
30 lines
694 B
C++
#include "Game/AI/Action/actionPlayASForAnimalUnit.h"
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namespace uking::action {
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PlayASForAnimalUnit::PlayASForAnimalUnit(const InitArg& arg) : ForkAnimalASPlay(arg) {}
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PlayASForAnimalUnit::~PlayASForAnimalUnit() = default;
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bool PlayASForAnimalUnit::init_(sead::Heap* heap) {
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return ForkAnimalASPlay::init_(heap);
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}
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void PlayASForAnimalUnit::enter_(ksys::act::ai::InlineParamPack* params) {
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ForkAnimalASPlay::enter_(params);
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}
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void PlayASForAnimalUnit::leave_() {
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ForkAnimalASPlay::leave_();
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}
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void PlayASForAnimalUnit::loadParams_() {
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ForkAnimalASPlay::loadParams_();
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}
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void PlayASForAnimalUnit::calc_() {
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ForkAnimalASPlay::calc_();
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}
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} // namespace uking::action
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