Files
botw/src/Game/AI/Action/actionPlayASForAnimalUnit.cpp
T
2020-12-28 01:26:51 +01:00

30 lines
694 B
C++

#include "Game/AI/Action/actionPlayASForAnimalUnit.h"
namespace uking::action {
PlayASForAnimalUnit::PlayASForAnimalUnit(const InitArg& arg) : ForkAnimalASPlay(arg) {}
PlayASForAnimalUnit::~PlayASForAnimalUnit() = default;
bool PlayASForAnimalUnit::init_(sead::Heap* heap) {
return ForkAnimalASPlay::init_(heap);
}
void PlayASForAnimalUnit::enter_(ksys::act::ai::InlineParamPack* params) {
ForkAnimalASPlay::enter_(params);
}
void PlayASForAnimalUnit::leave_() {
ForkAnimalASPlay::leave_();
}
void PlayASForAnimalUnit::loadParams_() {
ForkAnimalASPlay::loadParams_();
}
void PlayASForAnimalUnit::calc_() {
ForkAnimalASPlay::calc_();
}
} // namespace uking::action