mirror of
https://github.com/zeldaret/botw
synced 2026-07-11 22:40:14 -04:00
37 lines
1.3 KiB
C++
37 lines
1.3 KiB
C++
#include "Game/AI/Action/actionPlayerCutTurnLSword.h"
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namespace uking::action {
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PlayerCutTurnLSword::PlayerCutTurnLSword(const InitArg& arg) : PlayerAction(arg) {}
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void PlayerCutTurnLSword::enter_(ksys::act::ai::InlineParamPack* params) {
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PlayerAction::enter_(params);
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}
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void PlayerCutTurnLSword::leave_() {
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PlayerAction::leave_();
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}
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void PlayerCutTurnLSword::loadParams_() {
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getStaticParam(&mEnergyMove_s, "EnergyMove");
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getStaticParam(&mEnergyLastAttack_s, "EnergyLastAttack");
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getStaticParam(&mMaxSpeedF_s, "MaxSpeedF");
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getStaticParam(&mAccSpeed_s, "AccSpeed");
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getStaticParam(&mDecSpeed_s, "DecSpeed");
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getStaticParam(&mSpAttackRadiusMin_s, "SpAttackRadiusMin");
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getStaticParam(&mSpAttackRadiusMax_s, "SpAttackRadiusMax");
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getStaticParam(&mSpAttackRadiusAdd_s, "SpAttackRadiusAdd");
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getStaticParam(&mSpAttackCheckUnderDist_s, "SpAttackCheckUnderDist");
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getStaticParam(&mSpLargeAttackRadius_s, "SpLargeAttackRadius");
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getStaticParam(&mRumbleType_s, "RumbleType");
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getStaticParam(&mRumblePowerMin_s, "RumblePowerMin");
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getStaticParam(&mRumblePowerMax_s, "RumblePowerMax");
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getStaticParam(&mEnergyChargeStart_s, "EnergyChargeStart");
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}
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void PlayerCutTurnLSword::calc_() {
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PlayerAction::calc_();
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}
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} // namespace uking::action
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