mirror of
https://github.com/zeldaret/botw
synced 2026-08-01 16:10:06 -04:00
55 lines
1.6 KiB
C++
55 lines
1.6 KiB
C++
#pragma once
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#include "Game/AI/Action/actionPlayerAction.h"
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#include "KingSystem/ActorSystem/actAiAction.h"
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namespace uking::action {
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class PlayerDamage : public PlayerAction {
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SEAD_RTTI_OVERRIDE(PlayerDamage, PlayerAction)
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public:
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explicit PlayerDamage(const InitArg& arg);
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void enter_(ksys::act::ai::InlineParamPack* params) override;
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void leave_() override;
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void loadParams_() override;
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protected:
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void calc_() override;
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// static_param at offset 0x20
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const float* mBaseInitSpeedNSword_s{};
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// static_param at offset 0x28
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const float* mBaseInitSpeedLSword_s{};
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// static_param at offset 0x30
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const float* mBaseInitSpeedSpear_s{};
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// static_param at offset 0x38
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const float* mBaseInitSpeedOther_s{};
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// static_param at offset 0x40
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const float* mAddSpeedNSword_s{};
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// static_param at offset 0x48
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const float* mAddSpeedLSword_s{};
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// static_param at offset 0x50
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const float* mAddSpeedSpear_s{};
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// static_param at offset 0x58
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const float* mAddSpeedOther_s{};
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// static_param at offset 0x60
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const float* mMaxSpeedNSword_s{};
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// static_param at offset 0x68
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const float* mMaxSpeedLSword_s{};
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// static_param at offset 0x70
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const float* mMaxSpeedSpear_s{};
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// static_param at offset 0x78
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const float* mMaxSpeedOther_s{};
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// static_param at offset 0x80
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const float* mDecSpeedNSword_s{};
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// static_param at offset 0x88
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const float* mDecSpeedLSword_s{};
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// static_param at offset 0x90
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const float* mDecSpeedSpear_s{};
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// static_param at offset 0x98
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const float* mDecSpeedOther_s{};
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};
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} // namespace uking::action
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