Files
botw/src/Game/AI/Action/actionRemainsWaterBulletWait.cpp
T
2020-12-28 01:26:51 +01:00

36 lines
1.1 KiB
C++

#include "Game/AI/Action/actionRemainsWaterBulletWait.h"
namespace uking::action {
RemainsWaterBulletWait::RemainsWaterBulletWait(const InitArg& arg)
: RemainsWaterBulletAction(arg) {}
RemainsWaterBulletWait::~RemainsWaterBulletWait() = default;
bool RemainsWaterBulletWait::init_(sead::Heap* heap) {
return RemainsWaterBulletAction::init_(heap);
}
void RemainsWaterBulletWait::enter_(ksys::act::ai::InlineParamPack* params) {
RemainsWaterBulletAction::enter_(params);
}
void RemainsWaterBulletWait::leave_() {
RemainsWaterBulletAction::leave_();
}
void RemainsWaterBulletWait::loadParams_() {
RemainsWaterBulletAction::loadParams_();
getStaticParam(&mMaxChaseAngle_s, "MaxChaseAngle");
getStaticParam(&mMaxSpeed_s, "MaxSpeed");
getStaticParam(&mChaseRate_s, "ChaseRate");
getMapUnitParam(&mRemainsWaterBulletAngle_m, "RemainsWaterBulletAngle");
getMapUnitParam(&mRemainsWaterBulletOffset_m, "RemainsWaterBulletOffset");
}
void RemainsWaterBulletWait::calc_() {
RemainsWaterBulletAction::calc_();
}
} // namespace uking::action