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https://github.com/zeldaret/botw
synced 2026-07-11 22:40:14 -04:00
36 lines
1.1 KiB
C++
36 lines
1.1 KiB
C++
#include "Game/AI/Action/actionRemainsWaterBulletWait.h"
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namespace uking::action {
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RemainsWaterBulletWait::RemainsWaterBulletWait(const InitArg& arg)
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: RemainsWaterBulletAction(arg) {}
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RemainsWaterBulletWait::~RemainsWaterBulletWait() = default;
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bool RemainsWaterBulletWait::init_(sead::Heap* heap) {
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return RemainsWaterBulletAction::init_(heap);
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}
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void RemainsWaterBulletWait::enter_(ksys::act::ai::InlineParamPack* params) {
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RemainsWaterBulletAction::enter_(params);
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}
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void RemainsWaterBulletWait::leave_() {
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RemainsWaterBulletAction::leave_();
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}
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void RemainsWaterBulletWait::loadParams_() {
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RemainsWaterBulletAction::loadParams_();
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getStaticParam(&mMaxChaseAngle_s, "MaxChaseAngle");
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getStaticParam(&mMaxSpeed_s, "MaxSpeed");
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getStaticParam(&mChaseRate_s, "ChaseRate");
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getMapUnitParam(&mRemainsWaterBulletAngle_m, "RemainsWaterBulletAngle");
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getMapUnitParam(&mRemainsWaterBulletOffset_m, "RemainsWaterBulletOffset");
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}
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void RemainsWaterBulletWait::calc_() {
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RemainsWaterBulletAction::calc_();
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}
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} // namespace uking::action
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