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https://github.com/zeldaret/botw
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33 lines
915 B
C++
33 lines
915 B
C++
#include "Game/AI/Action/actionReuseActorDelete.h"
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namespace uking::action {
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ReuseActorDelete::ReuseActorDelete(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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ReuseActorDelete::~ReuseActorDelete() = default;
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bool ReuseActorDelete::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void ReuseActorDelete::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void ReuseActorDelete::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void ReuseActorDelete::loadParams_() {
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getStaticParam(&mIsCheckCreateParent_s, "IsCheckCreateParent");
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getStaticParam(&mIsCheckBulletAttacker_s, "IsCheckBulletAttacker");
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getStaticParam(&mIsCheckBulletHolder_s, "IsCheckBulletHolder");
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getMapUnitParam(&mIsReuseActor_m, "IsReuseActor");
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}
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void ReuseActorDelete::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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