Files
botw/src/Game/AI/Action/actionReuseActorDelete.cpp
T
2020-12-28 01:26:51 +01:00

33 lines
915 B
C++

#include "Game/AI/Action/actionReuseActorDelete.h"
namespace uking::action {
ReuseActorDelete::ReuseActorDelete(const InitArg& arg) : ksys::act::ai::Action(arg) {}
ReuseActorDelete::~ReuseActorDelete() = default;
bool ReuseActorDelete::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void ReuseActorDelete::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void ReuseActorDelete::leave_() {
ksys::act::ai::Action::leave_();
}
void ReuseActorDelete::loadParams_() {
getStaticParam(&mIsCheckCreateParent_s, "IsCheckCreateParent");
getStaticParam(&mIsCheckBulletAttacker_s, "IsCheckBulletAttacker");
getStaticParam(&mIsCheckBulletHolder_s, "IsCheckBulletHolder");
getMapUnitParam(&mIsReuseActor_m, "IsReuseActor");
}
void ReuseActorDelete::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action