mirror of
https://github.com/zeldaret/botw
synced 2026-07-11 22:40:14 -04:00
40 lines
1.2 KiB
C++
40 lines
1.2 KiB
C++
#include "Game/AI/Action/actionSandwormASPlay.h"
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namespace uking::action {
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SandwormASPlay::SandwormASPlay(const InitArg& arg) : ActionWithPosAngReduce(arg) {}
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SandwormASPlay::~SandwormASPlay() = default;
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bool SandwormASPlay::init_(sead::Heap* heap) {
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return ActionWithPosAngReduce::init_(heap);
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}
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void SandwormASPlay::enter_(ksys::act::ai::InlineParamPack* params) {
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ActionWithPosAngReduce::enter_(params);
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}
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void SandwormASPlay::leave_() {
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ActionWithPosAngReduce::leave_();
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}
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void SandwormASPlay::loadParams_() {
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ActionWithPosAngReduce::loadParams_();
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getStaticParam(&mChangeOffsetDelay_s, "ChangeOffsetDelay");
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getStaticParam(&mTargetSandOffset_s, "TargetSandOffset");
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getStaticParam(&mSandOffsetSpeed_s, "SandOffsetSpeed");
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getStaticParam(&mWaitASFinish_s, "WaitASFinish");
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getStaticParam(&mWaitSandOffset_s, "WaitSandOffset");
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getStaticParam(&mIsChangeable_s, "IsChangeable");
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getStaticParam(&mIsUseAtEvent_s, "IsUseAtEvent");
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getStaticParam(&mIsUseTossAt_s, "IsUseTossAt");
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getStaticParam(&mASName_s, "ASName");
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getStaticParam(&mTransBoneName_s, "TransBoneName");
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}
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void SandwormASPlay::calc_() {
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ActionWithPosAngReduce::calc_();
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}
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} // namespace uking::action
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