Files
botw/src/Game/AI/Action/actionSandwormASPlay.cpp
T
2020-12-28 01:26:51 +01:00

40 lines
1.2 KiB
C++

#include "Game/AI/Action/actionSandwormASPlay.h"
namespace uking::action {
SandwormASPlay::SandwormASPlay(const InitArg& arg) : ActionWithPosAngReduce(arg) {}
SandwormASPlay::~SandwormASPlay() = default;
bool SandwormASPlay::init_(sead::Heap* heap) {
return ActionWithPosAngReduce::init_(heap);
}
void SandwormASPlay::enter_(ksys::act::ai::InlineParamPack* params) {
ActionWithPosAngReduce::enter_(params);
}
void SandwormASPlay::leave_() {
ActionWithPosAngReduce::leave_();
}
void SandwormASPlay::loadParams_() {
ActionWithPosAngReduce::loadParams_();
getStaticParam(&mChangeOffsetDelay_s, "ChangeOffsetDelay");
getStaticParam(&mTargetSandOffset_s, "TargetSandOffset");
getStaticParam(&mSandOffsetSpeed_s, "SandOffsetSpeed");
getStaticParam(&mWaitASFinish_s, "WaitASFinish");
getStaticParam(&mWaitSandOffset_s, "WaitSandOffset");
getStaticParam(&mIsChangeable_s, "IsChangeable");
getStaticParam(&mIsUseAtEvent_s, "IsUseAtEvent");
getStaticParam(&mIsUseTossAt_s, "IsUseTossAt");
getStaticParam(&mASName_s, "ASName");
getStaticParam(&mTransBoneName_s, "TransBoneName");
}
void SandwormASPlay::calc_() {
ActionWithPosAngReduce::calc_();
}
} // namespace uking::action