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https://github.com/zeldaret/botw
synced 2026-07-11 22:40:14 -04:00
34 lines
850 B
C++
34 lines
850 B
C++
#include "Game/AI/Action/actionSeqPunchByASEvent.h"
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namespace uking::action {
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SeqPunchByASEvent::SeqPunchByASEvent(const InitArg& arg) : ActionWithAS(arg) {}
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SeqPunchByASEvent::~SeqPunchByASEvent() = default;
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bool SeqPunchByASEvent::init_(sead::Heap* heap) {
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return ActionWithAS::init_(heap);
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}
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void SeqPunchByASEvent::enter_(ksys::act::ai::InlineParamPack* params) {
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ActionWithAS::enter_(params);
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}
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void SeqPunchByASEvent::leave_() {
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ActionWithAS::leave_();
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}
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void SeqPunchByASEvent::loadParams_() {
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ActionWithPosAngReduce::loadParams_();
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getStaticParam(&mASName_s, "ASName");
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getStaticParam(&mAttackIntensity_s, "AttackIntensity");
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getStaticParam(&mIsHammer_s, "IsHammer");
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getStaticParam(&mASName_s, "ASName");
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}
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void SeqPunchByASEvent::calc_() {
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ActionWithAS::calc_();
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}
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} // namespace uking::action
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