Files
botw/src/Game/AI/Action/actionSeqPunchByASEvent.cpp
T
2020-12-28 01:26:51 +01:00

34 lines
850 B
C++

#include "Game/AI/Action/actionSeqPunchByASEvent.h"
namespace uking::action {
SeqPunchByASEvent::SeqPunchByASEvent(const InitArg& arg) : ActionWithAS(arg) {}
SeqPunchByASEvent::~SeqPunchByASEvent() = default;
bool SeqPunchByASEvent::init_(sead::Heap* heap) {
return ActionWithAS::init_(heap);
}
void SeqPunchByASEvent::enter_(ksys::act::ai::InlineParamPack* params) {
ActionWithAS::enter_(params);
}
void SeqPunchByASEvent::leave_() {
ActionWithAS::leave_();
}
void SeqPunchByASEvent::loadParams_() {
ActionWithPosAngReduce::loadParams_();
getStaticParam(&mASName_s, "ASName");
getStaticParam(&mAttackIntensity_s, "AttackIntensity");
getStaticParam(&mIsHammer_s, "IsHammer");
getStaticParam(&mASName_s, "ASName");
}
void SeqPunchByASEvent::calc_() {
ActionWithAS::calc_();
}
} // namespace uking::action