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https://github.com/zeldaret/botw
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34 lines
871 B
C++
34 lines
871 B
C++
#include "Game/AI/Action/actionSetFrameASPlay.h"
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namespace uking::action {
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SetFrameASPlay::SetFrameASPlay(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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SetFrameASPlay::~SetFrameASPlay() = default;
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bool SetFrameASPlay::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void SetFrameASPlay::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void SetFrameASPlay::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void SetFrameASPlay::loadParams_() {
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getStaticParam(&mTargetIdx_s, "TargetIdx");
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getStaticParam(&mSeqBankIdx_s, "SeqBankIdx");
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getStaticParam(&mIsIgnoreSame_s, "IsIgnoreSame");
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getStaticParam(&mASName_s, "ASName");
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getMapUnitParam(&mASFrame_m, "ASFrame");
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}
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void SetFrameASPlay::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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