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https://github.com/zeldaret/botw
synced 2026-07-11 22:40:14 -04:00
37 lines
1.1 KiB
C++
37 lines
1.1 KiB
C++
#include "Game/AI/Action/actionSiteBossSwordSlowMove.h"
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namespace uking::action {
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SiteBossSwordSlowMove::SiteBossSwordSlowMove(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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SiteBossSwordSlowMove::~SiteBossSwordSlowMove() = default;
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bool SiteBossSwordSlowMove::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void SiteBossSwordSlowMove::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void SiteBossSwordSlowMove::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void SiteBossSwordSlowMove::loadParams_() {
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getStaticParam(&mAfterImage0AppearFrame_s, "AfterImage0AppearFrame");
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getStaticParam(&mAfterImage1AppearFrame_s, "AfterImage1AppearFrame");
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getStaticParam(&mAppearFrame_s, "AppearFrame");
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getDynamicParam(&mCurrentFrame_d, "CurrentFrame");
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getDynamicParam(&mTargetPos_d, "TargetPos");
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getDynamicParam(&mMoveDstPos_d, "MoveDstPos");
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getDynamicParam(&mAfterImage0Pos_d, "AfterImage0Pos");
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getDynamicParam(&mAfterImage1Pos_d, "AfterImage1Pos");
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}
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void SiteBossSwordSlowMove::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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