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https://github.com/zeldaret/botw
synced 2026-07-11 22:40:14 -04:00
32 lines
671 B
C++
32 lines
671 B
C++
#include "Game/AI/Action/actionTurnIgnite.h"
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namespace uking::action {
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TurnIgnite::TurnIgnite(const InitArg& arg) : StopASIgnite(arg) {}
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TurnIgnite::~TurnIgnite() = default;
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bool TurnIgnite::init_(sead::Heap* heap) {
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return StopASIgnite::init_(heap);
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}
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void TurnIgnite::enter_(ksys::act::ai::InlineParamPack* params) {
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StopASIgnite::enter_(params);
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}
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void TurnIgnite::leave_() {
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StopASIgnite::leave_();
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}
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void TurnIgnite::loadParams_() {
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StopASIgnite::loadParams_();
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getStaticParam(&mRotSpd_s, "RotSpd");
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getDynamicParam(&mTargetPos_d, "TargetPos");
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}
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void TurnIgnite::calc_() {
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StopASIgnite::calc_();
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}
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} // namespace uking::action
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