Léo Lam 89322a8d0c ksys/phys: rearrange the folder layout to match link order
A folder's files are linked before its subfolders, and the rigid body
files are linked as one flat sequence. ListShape is the one file that
does not fit this order.

| Old | New |
|---|---|
| RigidBody/Shape/<Kind>/phys<Kind>Shape.cpp | RigidBody/Shape/phys<Kind>Shape.cpp |
| RigidBody/Shape/<Kind>/phys<Kind>RigidBody.cpp | RigidBody/physRigidBody<Kind>.cpp |
| RigidBody/Shape/List/physListShapeRigidBody.cpp | RigidBody/physRigidBodyListShape.cpp |
| physHavokMemoryAllocator.cpp | System/physHavokMemoryAllocator.cpp |
| StaticCompound/physStaticCompound{,Mgr,RigidBodyGroup,Util}.cpp | System/ |
| StaticCompound/physStaticCompound{Info,Autogen}.cpp | System/physStaticCompoundInfo.cpp |

The original has the type infos' cleanup functions just before
StaticCompoundInfo's functions, so the merged file defines the
reflection data first, with plain static cleanup functions as in
Havok's generated reflection code. Template instantiations would be
emitted after the rest of the file.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
2026-10-13 02:55:29 +02:00
2022-01-26 00:10:51 +01:00
2026-10-10 19:37:53 -07:00
2026-10-10 19:37:53 -07:00
2026-10-10 19:37:53 -07:00
2026-10-10 19:37:53 -07:00
2025-06-14 03:36:10 +02:00

The Legend of Zelda: Breath of the Wild

Decompilation Progress Decompilation Progress (functions) Contributors Discord Channel

This is an experimental, WIP decompilation of The Legend of Zelda: Breath of the Wild v1.5.0 (Switch).

This repository does not contain game assets or RomFS content and cannot be used to play Breath of the Wild.

The goal of this project is to better understand game internals, aid with glitch hunting and document existing knowledge in a permanent, unambiguous form which helps further reverse engineer the game.

For more information, see https://botw.link

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