Files
botw/src/Game/Actor/Action/actionAlertNearbyEnemies.cpp
T
Léo Lam f4cd38c43b Actor: move all AI code under Game/Actor
Link order shows one sorted actor tree, not a separate AI project: the
Action/AI/Query folders and per-feature folders (Camera, Player, Horse,
...) come out of the same archive rounds as the actor classes.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
2026-09-14 00:02:22 +02:00

34 lines
899 B
C++

#include "Game/Actor/Action/actionAlertNearbyEnemies.h"
namespace uking::action {
AlertNearbyEnemies::AlertNearbyEnemies(const InitArg& arg) : PlayASForAnimalUnit(arg) {}
AlertNearbyEnemies::~AlertNearbyEnemies() = default;
bool AlertNearbyEnemies::init_(sead::Heap* heap) {
return PlayASForAnimalUnit::init_(heap);
}
void AlertNearbyEnemies::enter_(ksys::act::ai::InlineParamPack* params) {
PlayASForAnimalUnit::enter_(params);
}
void AlertNearbyEnemies::leave_() {
PlayASForAnimalUnit::leave_();
}
void AlertNearbyEnemies::loadParams_() {
PlayASForAnimalUnit::loadParams_();
getStaticParam(&mAlertRange_s, "AlertRange");
getStaticParam(&mAlertTime_s, "AlertTime");
getStaticParam(&mNoiseLevel_s, "NoiseLevel");
getStaticParam(&mUseNoise_s, "UseNoise");
}
void AlertNearbyEnemies::calc_() {
PlayASForAnimalUnit::calc_();
}
} // namespace uking::action