mirror of
https://github.com/zeldaret/botw
synced 2026-10-09 21:44:27 -04:00
f4cd38c43b
Link order shows one sorted actor tree, not a separate AI project: the Action/AI/Query folders and per-feature folders (Camera, Player, Horse, ...) come out of the same archive rounds as the actor classes. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
30 lines
701 B
C++
30 lines
701 B
C++
#include "Game/Actor/Action/actionAnimalNavMeshMove.h"
|
|
|
|
namespace uking::action {
|
|
|
|
AnimalNavMeshMove::AnimalNavMeshMove(const InitArg& arg) : AnimalMoveGuidedBase(arg) {}
|
|
|
|
AnimalNavMeshMove::~AnimalNavMeshMove() = default;
|
|
|
|
bool AnimalNavMeshMove::init_(sead::Heap* heap) {
|
|
return AnimalMoveGuidedBase::init_(heap);
|
|
}
|
|
|
|
void AnimalNavMeshMove::enter_(ksys::act::ai::InlineParamPack* params) {
|
|
AnimalMoveGuidedBase::enter_(params);
|
|
}
|
|
|
|
void AnimalNavMeshMove::leave_() {
|
|
AnimalMoveGuidedBase::leave_();
|
|
}
|
|
|
|
void AnimalNavMeshMove::loadParams_() {
|
|
AnimalMoveGuidedBase::loadParams_();
|
|
}
|
|
|
|
void AnimalNavMeshMove::calc_() {
|
|
AnimalMoveGuidedBase::calc_();
|
|
}
|
|
|
|
} // namespace uking::action
|