Files
botw/src/Game/Actor/Action/actionArrowShootMoveWithStickOffset.cpp
T
Léo Lam f4cd38c43b Actor: move all AI code under Game/Actor
Link order shows one sorted actor tree, not a separate AI project: the
Action/AI/Query folders and per-feature folders (Camera, Player, Horse,
...) come out of the same archive rounds as the actor classes.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
2026-09-14 00:02:22 +02:00

32 lines
841 B
C++

#include "Game/Actor/Action/actionArrowShootMoveWithStickOffset.h"
namespace uking::action {
ArrowShootMoveWithStickOffset::ArrowShootMoveWithStickOffset(const InitArg& arg)
: ArrowShootMove(arg) {}
ArrowShootMoveWithStickOffset::~ArrowShootMoveWithStickOffset() = default;
bool ArrowShootMoveWithStickOffset::init_(sead::Heap* heap) {
return ArrowShootMove::init_(heap);
}
void ArrowShootMoveWithStickOffset::enter_(ksys::act::ai::InlineParamPack* params) {
ArrowShootMove::enter_(params);
}
void ArrowShootMoveWithStickOffset::leave_() {
ArrowShootMove::leave_();
}
void ArrowShootMoveWithStickOffset::loadParams_() {
ArrowShootMove::loadParams_();
getStaticParam(&mStickOffset_s, "StickOffset");
}
void ArrowShootMoveWithStickOffset::calc_() {
ArrowShootMove::calc_();
}
} // namespace uking::action