Files
botw/src/Game/Actor/Action/actionArrowSkyShootMove.cpp
T
Léo Lam f4cd38c43b Actor: move all AI code under Game/Actor
Link order shows one sorted actor tree, not a separate AI project: the
Action/AI/Query folders and per-feature folders (Camera, Player, Horse,
...) come out of the same archive rounds as the actor classes.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
2026-09-14 00:02:22 +02:00

30 lines
774 B
C++

#include "Game/Actor/Action/actionArrowSkyShootMove.h"
namespace uking::action {
ArrowSkyShootMove::ArrowSkyShootMove(const InitArg& arg) : ArrowShootMove(arg) {}
ArrowSkyShootMove::~ArrowSkyShootMove() = default;
void ArrowSkyShootMove::enter_(ksys::act::ai::InlineParamPack* params) {
ArrowShootMove::enter_(params);
}
void ArrowSkyShootMove::leave_() {
ArrowShootMove::leave_();
}
void ArrowSkyShootMove::loadParams_() {
ArrowShootMove::loadParams_();
getStaticParam(&mInterval_s, "Interval");
getStaticParam(&mSkyShootDist_s, "SkyShootDist");
getDynamicParam(&mTargetActor_d, "TargetActor");
getDynamicParam(&mPosOffset_d, "PosOffset");
}
void ArrowSkyShootMove::calc_() {
ArrowShootMove::calc_();
}
} // namespace uking::action