mirror of
https://github.com/zeldaret/botw
synced 2026-10-09 21:44:27 -04:00
f4cd38c43b
Link order shows one sorted actor tree, not a separate AI project: the Action/AI/Query folders and per-feature folders (Camera, Player, Horse, ...) come out of the same archive rounds as the actor classes. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
38 lines
1023 B
C++
38 lines
1023 B
C++
#pragma once
|
|
|
|
#include "Game/Actor/Action/actionActionEx.h"
|
|
#include "KingSystem/ActorSystem/actAiAction.h"
|
|
|
|
namespace uking::action {
|
|
|
|
class BackStepToTarget : public ActionEx {
|
|
SEAD_RTTI_OVERRIDE(BackStepToTarget, ActionEx)
|
|
public:
|
|
explicit BackStepToTarget(const InitArg& arg);
|
|
~BackStepToTarget() override;
|
|
|
|
void enter_(ksys::act::ai::InlineParamPack* params) override;
|
|
void leave_() override;
|
|
void loadParams_() override;
|
|
|
|
protected:
|
|
void calc_() override;
|
|
|
|
// static_param at offset 0x20
|
|
const float* mStopSpeedRatio_s{};
|
|
// static_param at offset 0x28
|
|
const float* mStopRotSpeedRatio_s{};
|
|
// static_param at offset 0x30
|
|
const float* mJumpGravity_s{};
|
|
// static_param at offset 0x38
|
|
const float* mJumpHeight_s{};
|
|
// static_param at offset 0x40
|
|
const float* mRotRatio_s{};
|
|
// static_param at offset 0x48
|
|
const bool* mCheckRotEvent_s{};
|
|
// dynamic_param at offset 0x50
|
|
sead::Vector3f* mTargetPos_d{};
|
|
};
|
|
|
|
} // namespace uking::action
|