Files
botw/src/Game/Actor/Action/actionBackStepToTargetPos.cpp
T
Léo Lam f4cd38c43b Actor: move all AI code under Game/Actor
Link order shows one sorted actor tree, not a separate AI project: the
Action/AI/Query folders and per-feature folders (Camera, Player, Horse,
...) come out of the same archive rounds as the actor classes.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
2026-09-14 00:02:22 +02:00

35 lines
951 B
C++

#include "Game/Actor/Action/actionBackStepToTargetPos.h"
namespace uking::action {
BackStepToTargetPos::BackStepToTargetPos(const InitArg& arg) : BackStepToTarget(arg) {}
BackStepToTargetPos::~BackStepToTargetPos() = default;
bool BackStepToTargetPos::init_(sead::Heap* heap) {
return BackStepToTarget::init_(heap);
}
void BackStepToTargetPos::enter_(ksys::act::ai::InlineParamPack* params) {
BackStepToTarget::enter_(params);
}
void BackStepToTargetPos::leave_() {
BackStepToTarget::leave_();
}
void BackStepToTargetPos::loadParams_() {
BackStepToTarget::loadParams_();
getStaticParam(&mIsJumpHeightFromHigherPos_s, "IsJumpHeightFromHigherPos");
getStaticParam(&mStartAS_s, "StartAS");
getStaticParam(&mLoopAS_s, "LoopAS");
getStaticParam(&mPreLandAS_s, "PreLandAS");
getStaticParam(&mEndAS_s, "EndAS");
}
void BackStepToTargetPos::calc_() {
BackStepToTarget::calc_();
}
} // namespace uking::action