Files
botw/src/Game/Actor/Action/actionBattleLevelFlyMove.h
T
Léo Lam f4cd38c43b Actor: move all AI code under Game/Actor
Link order shows one sorted actor tree, not a separate AI project: the
Action/AI/Query folders and per-feature folders (Camera, Player, Horse,
...) come out of the same archive rounds as the actor classes.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
2026-09-14 00:02:22 +02:00

23 lines
588 B
C++

#pragma once
#include "Game/Actor/Action/actionBattleLevelFlyMoveBase.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class BattleLevelFlyMove : public BattleLevelFlyMoveBase {
SEAD_RTTI_OVERRIDE(BattleLevelFlyMove, BattleLevelFlyMoveBase)
public:
explicit BattleLevelFlyMove(const InitArg& arg);
~BattleLevelFlyMove() override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void loadParams_() override;
protected:
// static_param at offset 0xd8
sead::SafeString mASName_s{};
};
} // namespace uking::action