mirror of
https://github.com/zeldaret/botw
synced 2026-10-09 21:44:27 -04:00
f4cd38c43b
Link order shows one sorted actor tree, not a separate AI project: the Action/AI/Query folders and per-feature folders (Camera, Player, Horse, ...) come out of the same archive rounds as the actor classes. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
8 lines
177 B
C++
8 lines
177 B
C++
#include "Game/Actor/Action/actionBowArrowHold.h"
|
|
|
|
namespace uking::action {
|
|
|
|
BowArrowHold::BowArrowHold(const InitArg& arg) : BindAction(arg) {}
|
|
|
|
} // namespace uking::action
|