mirror of
https://github.com/zeldaret/botw
synced 2026-10-11 14:18:33 -04:00
f4cd38c43b
Link order shows one sorted actor tree, not a separate AI project: the Action/AI/Query folders and per-feature folders (Camera, Player, Horse, ...) come out of the same archive rounds as the actor classes. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
14 lines
334 B
C++
14 lines
334 B
C++
#include "Game/Actor/Action/actionDoubleAttack.h"
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namespace uking::action {
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DoubleAttack::DoubleAttack(const InitArg& arg) : StepDoubleAttack(arg) {}
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DoubleAttack::~DoubleAttack() = default;
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void DoubleAttack::enter_(ksys::act::ai::InlineParamPack* params) {
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StepDoubleAttack::enter_(params);
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}
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} // namespace uking::action
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